
Imperial Cult: Gave +1 Edict cap -> Now gives +2 Edict cap. Beacon of Liberty: Gave +15% produced Unity -> Now ALSO also gives -15% Empire Sprawl from Pops. Death Cult: number of Mortal Initiate jobs from upgraded buildings reduced to 2 and 3 from 3 and 5, as your demographics can usually not sustain massacring 5 pops per planet every decade. They will generally be far more impactful in the early game. Death Cult sacrifice bonuses now depend to a far greater degree on the % of your population you have just put to death (rather than on the sheer number of sacrifices). Removed stability modifier from Memorialist building and added it to Memorialist job instead. Additionally, they have a -30% happiness penalty on non-artificial worlds. Reworked the Void Dweller trait to now provide a Pop Output bonus of 15% on habitats and a Pop Output penalty of -15% on non-artificial worlds, ringworlds have neither a bonus nor a penalty. Increased chance of pops escaping Necrophage purging to 25%. Necromancers now produce +2 each extra society and physics, but one fewer defensive armies. Their necromancy building now gives two Necromancers instead of one. Reanimators no longer need to research any techs before they can build their necromancy building. When a Reanimator country defeats an organic army in battle, they have a 1/3 chance of creating a new undead army. The Federation Science Challenge now takes greater account of empires' relative technological standing when picking a winner. Sectors released as vassals from megacorps are now released as Oligarchies with the Merchant Guilds civic and one or two random civics (depending on their technology). Added two new archaeology sites to the base game. Void Dweller empires with species that eat food now start with a 100 food stockpile instead of none. You can now queue construction of starbase buildings that require certain modules before those modules have completed construction (such as the Offworld Trading Company). Updated the visuals of the Sea of Consciousness star system. Updated the star system layout of Alpha Centauri to be more scientifically accurate. Added a new 'Mercantile' tradition tree to the base game. Diplomacy and Adaptability are now both available to almost everyone, and are no longer mutually exclusive.
Adaptability, Synchronicity and Versatility traditions are now their own tradition trees, rather than being tradition swaps.
Allowing Empires to have access to more than 7 different trees (Empires are still limited to only having 7 active trees). Reworked the Traditions interface to make Tradition Trees selectable.Added a new 'Subterfuge' tradition tree.Enabled Necrophage origin for Hive Minds.Reanimated Armies Civic has been renamed to Reanimators and their empires can now reanimate Biological Leviathans, among other things.Extended the Rock Brain anomaly event chain for certain Lithoid empires.Added three new archaeology sites for Ancient Relics.Subversive Cults no longer have access to the Temple of Prosperity, instead gaining the Subversive Shrine.Added a new 'Unyielding' tradition tree.Ecumenopolises owned by Rogue Servitors have Sanctuary Arcologies, capable of housing Bio-Trophies.Rogue Servitors can now take the Arcology Project Ascension Perk and restore Relic Worlds to Ecumenopolises.Owning the Plantoids Species Pack adds the Radiotrophic trait to the Nivlac.Owning the Plantoids Species Pack adds the Phototrophic trait to the Nu-Baol.Maweer Caretakers pre-scripted empire now uses Idyllic Bloom civic in place of Inward Perfection.Added Catalytic Processing civics for all government types.Added Phototrophic, Radiotrophic and Budding species traits for Plantoid and Fungoid species.Can be used for Plantoids and Fungoids and gives the ability to transform ideal worlds into Gaia worlds.
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